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AI Insights · Timothy · September 2022

Top 5 Low Poly Games Performance in Qatar Q3 2022

In Q3 2022, low poly games like Roblox, Art of War: Legions, and others showed varied performance in Qatar, with trends in downloads, revenue, and active users.

Top 5 Low Poly Games Performance in Qatar Q3 2022

In Q3 2022, the top 5 low poly games demonstrated diverse performance metrics in Qatar on a unified platform, according to Sensor Tower data. Here’s a closer look at how each game fared in terms of weekly downloads, revenue, and active users.

Roblox experienced a varied trend in weekly revenue, peaking at around $17K in mid-July and fluctuating between $12K and $16K for the rest of the quarter. Weekly downloads saw a gradual decline from 3.2K at the start of the quarter to about 2.1K by the end of September. However, weekly active users remained robust, starting at 88.6K and reaching a high of 95.9K towards the end of July, before settling around 95.4K by late September.

Art of War: Legions showed a more modest performance. Weekly revenue fluctuated, with notable peaks at $2.2K in late August and $1.5K at the end of September, while the lowest point was around $512 in early August. Weekly downloads were relatively stable, averaging around 80-120 downloads per week. Active users saw a gradual decline from 873 at the beginning of the quarter to approximately 659 by the end of September.

Island War: Raid had an interesting trajectory. The game's weekly revenue peaked at nearly $2K in the final week of September, with other significant highs and lows throughout the quarter. Weekly downloads were relatively low, fluctuating between 70 and 276. Active users started at 301 and saw a decline to 191 by the end of September, indicating a decrease in user engagement.

Idle Lumber Empire - Wood Game saw consistent performance with weekly revenue ranging from $362 to $878, peaking mid-September. Downloads were more volatile, with a notable spike to 1.3K in mid-July. Active users followed a similar pattern, rising from 617 to a peak of 1.8K in mid-July before stabilizing around 668 by the end of the quarter.

Tower Clash had a relatively stable quarter. Weekly revenue saw a peak of $732 at the start of the quarter, with fluctuations down to $171 by the end of September. Downloads remained modest, ranging between 10 and 47 downloads per week. Weekly active users were steady, starting at 216 and ending at 233, indicating consistent user engagement.

For more detailed insights and further analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022